🕯️ Cultist Skills
Not evil. Just... heavily aligned with it.
Cultists embrace a darker knowledge, and while not innately evil, their power is a gift channeled from the most evil of beings. If you're drawn to shadowy rituals, blood magic, spirits, or inducing nightmares, this path offers raw power for those willing to walk a crooked line.
Highlights:
- High-risk, high-reward magic rooted in shadow and corruption
- Options for subtle manipulation and direct magical brutality
- Suited for those who like chaos, darkness, and morally ambiguous decisions

Haemomancy
Haemomancy is a magic discipline that revolves around blood. Massive healing and curing capabilities make it incredibly difficult to kill someone proficient in the art of blood magic. Additionally, Haemomancers share a unique brotherhood. Loyalty between Haemomancers is expected, and as a result, they have developed powerful spells which bond them together in a way that allows them to sense and share pain.

Mara
Maras are masters of sleep and nightmares. They easily force their prey to sleep, quickly applying a mass of mental afflictions through nightmares. While some of these afflictions may be simple illusions and paranoia, the most powerful Maras can cause such mental distress that it can induce fatal heart attacks in weakened victims.

Shadows
The Shadows skill revolves around learning to manipulate and congeal the shadows into physical attacks against an opponent. Additionally, the shadows may be used to enhance other attacks and force area-of-effect attacks in order to harm someone capable of merging into the shadows themselves.

Sorcery
Sorcery revolves around death and dark magic. It incorporates three main teachings: Invocation, Intonation, and Familiars. Invocation calls upon the aide of spirits, intonation is the rites of casting spells and familiars are loyal, summoned creatures which serve to do the Sorcerer’s bidding.