Game Help: Feelings

    In addition to alliances and hostilities that you may gain through
    citizenship, guild membership and clans, you are likely to also develop
    your own personal friends and enemies.

    Declaring Friends
    To declare a friend, use FRIEND <player> <0-100>. The number value
    correlates with how close of a friend they are, the higher the number
    being a closer friend. You can see a list of those you have declared as
    friends by typing FRIENDS. If you no longer consider someone a friend,
    you may use UNFRIEND <player>.

    Declaring Enemies
    To declare an enemy, use ENEMY <player> <0-100>. In this instance,
    the higher the number, the deeper the animosity. To see a list of those
    you have declared as enemies, type ENEMIES. If you no longer consider
    someone an enemy, you may use UNENEMY <player>.

    You can use FEELINGS to see a more encompassing list of both friends
    and enemies.

    At this time, friends and enemies are primarily used for certain area-of-
    effect abilities and attacks. Rituals in particular can be targeted to only
    affect friends or enemies so that an attack will only target enemies,
    or a healing ritual will only target friends.

    Friendship with Animals
    Animals in Mystavaria respond to kindness, patience, and skilled handling.
    By engaging in positive interactions such as feeding, petting, grooming, or
    successful taming, you can earn an animal's trust. With enough friendship and
    taming, a wild creature may grow loyal to you.

    This bond, however, requires regular care and upkeep to maintain. Animals
    that are ignored or mistreated may lose affection over time. If left unattended
    for a significant period of time, they may return to the wild or seek a more
    attentive master. Loyalty must be maintained with care.

    Friendship with NPCs
    NPCs, too, may maintain a friendship with you. Completing their errands,
    helping with quests, or even engaging with them regularly may raise your
    standing in their eyes. As trust grows, you may find an NPC more willing to:
    - Offer more personal or significant quests
    - Special knowledge, tips, or secrets
    - Grant citizenship opportunities in their village or city
    - Provide political influence during elections (NPCs can cast votes too!)

    Your friendships - whether forged in combat, compassion, or quiet care - are
    yours to make.

    Syntax:
        FRIEND <player> <0-100>
        FRIENDS
        UNFRIEND <player>
        ENEMY <player> <0-100>
        ENEMIES
        UNENEMY <player>
        FEELINGS